View the allocation and release of Havok's memory through your memory system. Check out the SDK documentation for Havok base library and custom memory
Implement your own error handling mechanism. You can view the SDK documentation about creating a custom error handling.īrowse and compile Serialize Step By Step demoĪ small effort here will save a lot of time in the future. Write a demo using serialize to store and load an object.īuild and run Havok physical demonstrations and console examples.īrowse and compile Physics and PhysicsVdb Step by Step demosĬreate a simple (such as box shape) fixed / static rigid body while the game is runningĬonnect Havok Visual Debugger (VDB) to observe this simple fixed objectĬreate some simple dynamic rigid bodies in the game, they collide with simple fixed objects and themselves.Īdd a VDB user camera to the game. (This looks like a trivial job, but it will save you a lot of time in the future.). Check the SDK documentation for Visual Debugger Game Side, Debug Display and HK_UPDATE_CAMERA. Synchronize dynamic objects in the game renderer. Use the game and VDB to confirm their consistency. Experiment in the VDB visual window to view shapes, touch points, simulated islands, broadphase AABBs, inertial tensors, statistics, etc.Ĭreate more complex fixed physical geometric shapes, such as polygon soup or height maps.